Yo, what's up, guys? Let's talking a popular classical game today. During our hardware updating every year, RTX 3080ti & RTX 3090 video cards let us see their powerful performance. Depend on those powerful gaming parts released. Many old games are trying to remake and be compatible with the new video cards, CPU etc., to bring us the classical new Final Fantasy 7 Remake with high-resolution quality.
By the way, there are tons of remakes being made these days, but what does that word mean? Well, many things the recent Resident Evil remakes have been. Mostly faithful modernizations of the original Final Fantasy 7 remake is more like a complete reinvention. It boldly swaps the traditional turn-based combat of the 1997 original with "Expective". Real-time action and expands the first Act of the classic story into a full. Game by adding dozens of hours of character development and world-building. And also, a bit too much filler. It may not be a perfect reunion, but with or without nostalgia and play, this is still. 'a great JRPG.
Final Fantasy 7 remake zooms in on the first hours of the original game, which takes place in the city of Midgar here. Cloud Strife and his freedom-fighting allies battle the evil Shinra Corporation that runs it and that. The conflict has been stretched into a campaign that took me more than 33 hours. To complete in a spectacular style both in and out of its epic cutscenes. And in its genuinely phenomenal soundtrack. As a big fan in the original's turn, it was based. I was thrilled to find that remakes revamped combat still proved to be endlessly engaging, flashy basic attacks charge up things called ATB bars. Which then let you use your team's unique weapon abilities, equipable spells and items from the comfort of a slow &motion menu. It's incredibly different, but there's still attention to every choice that genuinely reminded me of the original's frantic decision-making moments. And you can't just mash Square part of that is because filling up an angary's stagger gauge will make them take extra damage for a time we've seen.
That in Final Fantasy 7 remake before, but the clever Twist here is that every enemy staggers. Differently, learning those differences kept Kombat fresh the whole way through that variety is a big part Of why its epic multi-phase boss fights are so incredible these powerful. "Ethers push you to learn trickily". Patterns and the way they are seamless blend in cinematics always put a smile on my face. We have a massive amount of flexibility. In your party management, thanks to role defining material orbs and upgradable.
In Final Fantasy 7 remake, weapons material can be slotted into any character's equipment to give them spells and buffs that's important since. Your enthusiastic team of three is entire; it is determined by where you are in the story. I wish I didn't have to keep Reece Loitering my best material. Weapon upgrading also had me digging through menus too much, but it's such an incredible system that I didn't mind new Weapons are rare, but they upgrade as you level to keep them relevant. I found my frequently switching weapons as my material builds and the party changed, but even clouds signature starting weapon. The Buster Sword remained a solid option rather poetically. It ended up being my favourite weapon by the end. The visual variety of Midgar's levels is fair. Impressive, ranging from dirty SLS to industrial Shinra facilities that said. The level design itself is serviceable. But simplistic, the combat is always blamed. This keeps the moment high, but there's not much else to think about beyond some simple puzzles and lightly.
Hidden items that make the areas you're asked to reach shred for side quests a replicative drag. However, I love that this brief section of a much larger RPG has been fleshed out with natural character development and a more powerful story. Okay, I get it. By letting me breathe, I loved learning more about Jesse Biggs and Cole and seeing lively neighbourhoods full of people. One excellent mission has you wrestling with the decision to turn off. The giant Sun lamps provide light. "Midgar SLS to progress giving more direct weight to your group's actions.
Square Enix has also explained that the remake features a combat mode that feels more like the traditional turn-based system. It isn't a one-for-one recreation but lets the player choose abilities through a menu rather than being action-based.
On Twitter, Square Enix explains that the classic mode lets the players leave the standard attacks on auto-pilot. "In standard modes, the ATB Gauge fills up by repeatedly attacking your enemy, but in Classic Mode, this aspect of gameplay is handled automatically," it says.
The player does not need to do anything, and the character fights automatically, charging up their ATB Gauge." After the meter is charged, it sounds like it's up to the player to choose abilities and spells from a menu, similarly to how they would in the 1997 game.
On February 25th, Square Enix presented a new trailer for Final Fantasy 7 Remake Intergrade, an updated version of the PlayStation 5. The port includes graphical enhancements as well as a new chapter starring Yuffie. It was released on June 10th.
Hopefully, the work going into the PS5 port's graphical improvements and higher framerate support will also make the PC version easier.
The PS4 release date for the (first part) Final Fantasy 7 Remake released is April 10th, 2020. The upgraded Intergrade version was released for PS5 on June 10th, 2021. We still don't have confirmation that the remake is coming to PC at all, but it's been stated multiple times that the PlayStation exclusivity will last for a year.
Final Fantasy 15 launched on consoles in November 2016 and hit PC in March 2018, about 16 months later.
Well, it's not coming to PC. Almost every time we hear about the remake, there are caveats like "debut first" on PS4 or "timed exclusive." Square Enix has said it has "no plans for other platforms," though that tends to be the kind of thing a publisher says when it just isn't ready to make any promises yet.
PS4 owners have determined what seems to be an upcoming demo on console and found references to higher resolutions for PC and Nvidia/AMD.
Here are some Japanese Square Enix games from the last few years and when they launched on consoles and PC for a bit of reference.
Final Fantasy 15: November 29th, 2016 (PS4/Xbox), March 6th, 2018 (PC). Delay: 15 months
Dragon Quest Builders 2: July 12th, 2019 (PS4/Switch), December 10th, 2019 (PC). Delay: 5 months.
Octopath Traveler: July 13th, 2018 (Switch), June 7th, 2019 (PC). Delay: 11 months.
Dragon Quest 11: September 4th, 2018 (PS4 and PC). Delay: None.
Final Fantasy 12: July 11th, 2017 (PS4), February 2nd, 2018 (PC). Delay: 7 months.
Some Square games haven't made the console to PC leap, like the first Dragon Quest Builders. But it's worth pointing out that nearly the entire Final Fantasy series is on PC, while very few Dragons Quest games have made the jump.
Final Fantasy 7 Remake is one of the best remake games currently, but still got something can be improved in the future.
What didn't I love? However, this was when this remake decided it just needed more stuff to pad out its length. Regardless of quality, the dullest of these, by far, are when the cloud is asked to do odd jobs around Midgard SLS. Suddenly you're faced with the bottom of the barrel. JRPG tropes that belittle the high stakes events around. Then a shopkeeper asks you to kill some rats, and then there's a little girl who can't find her kitty cats. A terrifying man was chasing them, and there are plenty more and sure you could. Skip these side quests, but that'll mean. You miss out on precious items and unlocks and can even influence later. Scenes in subtle ways, exactly, is it? What are you trying to say? You need people who can follow orders to this pointless filler isn't always Reserved to just side quests. Either a handful of the main missions, Similarly, pushing through events that feel irrelevant, they can be amusing diversions, but if you could somehow skip a FOF them entirely. They probably wouldn't even notice Square. Enix has generally done a great job of making this originally brief, Midgar. Section: Feel like a bigger story and Showing things like clouds, cold murk. Heart warm over time gives vital.
Enix has generally done a great job of making this originally brief, Midgar Section: Feel like a bigger story and Showing things like clouds, cold murk, heart warmth over time is vital. Character development to a part that didn't have much in 1997 also raises tons of unanswered questions.
Some of those are clear nods; for longtime fans, that will be incomprehensible to anyone else, but a lot of the stuff is convoluted and confusing, regardless of the way its characters want in Li spout and do nonsense. It just expects you to roll towards the end of the story can only be described as some Kingdom Hearts. BS and I say that as a Kingdom Hearts fan, ultimately, I would have liked a more.